

If you want me to elaborate on an idea or to touch upon a feauture that I didn't mention, please message me. I touched base on some possible and major points. Have it balanced, but have dozens of specialized parts.
#Spore game parts Pc
Parts - Have a much larger variety than in the PC edition.Creature Types - There should be creature types, ie furry mammels, scaly reptiles, slimey amphibians, feathered avians, exoskelatel bugs, leafy plant-likes, Creatures that mostly fly, creatures that live under the sea, tree swingers, etc.An additional Idea DNA should be permanently spent (EP have to be perma spent) thus game progression is through the Tech, or Genome Tree. Bones - The bones found on the map should either grant a large EP bonus, or unlock a part (like they do now.) Also, DNA should be scarcer and small amounts of EP should be gained alongside DNA.This would make for a more dynamic game, especially if players can't evolve sentience unless they have complexity under a certain level (To emulate human beings, the only known sentient species, and to make a visual difference between animals and sentients.) Lastly, there will also be a small complexity meter to start the game, and this meter can be increased in capacity by unlocking it with EP. Either purchase this levels with EP or unlock them with the unlocking of enough parts. On this tree you would also find the stages of intelligence. "Tech" Tree - Instead of a treasure hunt for parts, players should use something called Evolution Points, or EP, to progress and gain more parts.These parts will not respawn, and thus can only be picked up once. On a player's first run-through of the game, specific parts can be found scattered across the regions. There are 7 kinds of parts: Types of Parts Obtaining New parts can be obtained in multiple ways. This is all fine and dandy, but the Xbox One edition shouldn't be the same game. There are a total of 259 parts in the game, along with 72 debug parts. In the Creature Creator, there also is a complexity meter to temper and limit the insanity of creations. You find parts, collect DNA, and spend that DNA on those parts. The DNA system from Spore works like a budget. I would gladly elaborate more on my ideas for this game that would improve it for an Xbox One.įirst, the DNA system and Creature Creation

#Spore game parts full
Not a "Spore Heroes" (on the Wii) or a mobile look-alike, and not a Darkspore, but a full on Spore galaxy. What am I talking about? I mean a game with the Spore title that plays like the PC edition of Spore.

What if that amazing game we know as spore was recreated and was made for Next-Gen consoles?
